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Six Impossible Things Before Breakfast Ltd

Computer Games

Overview

We are developing next-gen game engine with a strong emphasis on game designers and their needs. And we do like to do things which are considered impossible, including, but not limited to: loading assets for rendering a scene with 100 different characters and their clothing, in 30 sec over LTE, production pos-mortem debugging, avoiding skin poke-through when morphing/skinning thin clothing, pirate-proof games, IDA-resistant bot fighting, and - da-dum! - tickless simulations.