GEMSTONE ENTERTAINMENT
Technology, Information and MediaView the employees at
GEMSTONE ENTERTAINMENT-
Rezqi Fitria Iriani Passionates in a media, digital industry & content creating
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Rising Star
Rezqi Fitria Iriani Passionates in a media, digital industry & content creating-
Rising Star
Muhammad Ramadhan Arfianda Social media specialist | Share lifestyle habits & HR | International Business & Management Studies-
Rising Star
Felicitas Renatha Pradhisty Social Media Marketing | Bachelor of Social Sciences-
Rising Star
Dimas Putera Content Management System Editor | Data Analyst | Copy Writer | Content Management | Social Media Specialist-
Jakarta, Indonesia
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Rising Star
Overview
Founded in 2018, GEMSTONE ENTERTAINMENT INC. (As known as GSE), is a media technology group that managing entertainment business across Asia. GSE offices are set in China (Shanghai), Indonesia(Jakarta), Malaysia(Kuala Lumpur), Thailand(Bangkok), Vietnam(Ho Chi Minh City), Philippines(Manila). GSE has two major business units, which are GSE Media & Audio Platform called POGO FM. GSE Media manages several world famous media brand in South East Asia countries and produce top entertainment contents with local talents (such as video series, TV show, podcast, offline events/concerts etc.). GSE provides PR and advertising service to the global clients such as Game, Ecommerce, TMT, consumer brands, etc. In 2021, GSE launched POGO FM in South East Asia countries, POGO FM is an audio platform that focus on audiobook and podcast . The mission of the platform is to provide value to all creators, to helping them create better audio contents and make money. The value that GSE provide to all creators is Service, GSE’s only enemy is the Production Obstacle Of Creators. By closely collaborating from different country offices, GSE team is a decentralised team, the direct manager of the members are themself. With a very strict standard of recruitment process, the GSE members are a group of high morality level and self-driven people. The management is trying to set as fewer rule as possible, so that entire team efforts are focus on the satisfaction of creators and content audience.
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