Alexei Karpenko

Lead Game Designer at Wild North LLC
  • Claim this Profile
Contact Information
Location
TH

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 1 ratings
  • (1)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Nikolai Novikov

I highly recommend Alexey as a candidate for employment. Alex was responsible for setting up the economic model and game monetization, writing game design documentation, and project management. Alexey has excellent communication skills. In addition, he is highly organized, proactive and competent as a game designer.

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Georgia
    • IT System Custom Software Development
    • 1 - 100 Employee
    • Lead Game Designer
      • Jun 2019 - Present
    • France
    • Retail
    • Game Designer
      • Jun 2022 - Dec 2022

      - Developing game settings and concepts; - Setting up game mechanics and in-game economy; - Work with monetization and balance; - Work with analytics; - Control of operation, the introduction of new mechanics and promotions, and subsequent evaluation of changes. - Working with a team: setting goals, tracking deadlines; - Search, and review of project ideas; - Writing concept documents based on ideas; - Game reviews from external studios; - Iteration planning for external studios; - Quality control of builds from external studios; - Work on in-house teams; - Work on processes in the company; - Search for creatives for advertising companies; - Planning launches, updates of running projects; Projects I've worked on: Green Button (11M Downloads) https://play.google.com/store/apps/details?id=com.greenbuttongames.idlebutton Spider Hero (7.3M Downloads) https://play.google.com/store/apps/details?id=com.Spider.Hero Ninja Sword (8.8M Downloads) https://play.google.com/store/apps/details?id=com.swordjelly.ninja

    • Argentina
    • Information Technology & Services
    • 1 - 100 Employee
    • Lead Game Designer
      • Jun 2020 - Jun 2022

      - Monitoring the market of hyper-casual and casual games - Working with Game Analytics and AppMetrica analytics - Development and pitching of mobile game concepts in the idle/hypercasual genre - Detailed study of GDD, planning the game's economy throughout the development cycle - Game balance setting, level creation, monetization planning and documentation - Preparation of interface maps, resource and feature cycles - Development of a game prototype, checking the main mechanics and evaluating viability - The role of Product Manager in a team with artists, unity-developers, 3d-modelers - Improvement of CPI and Retention metrics on existing projects - Development and improvement of the quality of FTUE in the company's games - Development of internal documentation for the game development pipeline and the development strategy of the Gamedesign Department - Mentoring Junior GD Projects I've worked on: Startup Empire - Idle Tycoon https://play.google.com/store/apps/details?id=com.littlebit.itcorp Garden Evolution - Idle Tycoon, Floating City - Idle Tycoon, Wine Empire - Idle Tycoon, Braingame - Puzzles, Bulldozer 3D - HC Action, Attack Base! - HC Strategy, Room Defence - HC Action, Grass Off! - HC Action, Bomb Transform - HC Action. Instruments: AppMagic, SensorTower, Miro, ClickUp, Google Sheets/Docs

Education

  • Peter the Great St.Petersburg Polytechnic University
    Bachelor of Engineering - BE, Computer Software Engineering
    2018 - 2022

Community

You need to have a working account to view this content. Click here to join now