Naftali Beder
Principal Mobile Engineer at TruckMap- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
TruckMap
-
United States
-
Technology, Information and Internet
-
1 - 100 Employee
-
Principal Mobile Engineer
-
Oct 2019 - Present
-
-
Senior Front-End Engineer
-
Oct 2018 - Oct 2019
-
-
-
Self-employed
-
Real Estate
-
1 - 100 Employee
-
Freelance designer and developer
-
Jan 2011 - Oct 2019
-
-
Freelance developer
-
2014 - 2015
Design and code iOS apps, including a daily activity tracker called Continuo (continuoapp.com).
-
-
Freelance illustrator
-
2011 - 2015
Illustrator for numerous clients, including The New York Times, Nautilus, Scientific American, The Boston Globe, and others. Work has been recognized by the Society of Illustrators, Communication Arts, 3x3, and American Illustration, and has been featured on major industry sites including Illustration Age and Behance.
-
-
-
Minda Labs
-
Finland
-
Strategic Management Services
-
1 - 100 Employee
-
CTO
-
Jan 2017 - Oct 2018
Built virtual-reality experiences that used proven empathy training techniques developed by social psychologists, to deliver diversity and anti-harassment training. Backed by MIT, with successful pilots at Harvard Business School and Yale School of Management. Built virtual-reality experiences that used proven empathy training techniques developed by social psychologists, to deliver diversity and anti-harassment training. Backed by MIT, with successful pilots at Harvard Business School and Yale School of Management.
-
-
-
-
Visual designer
-
Oct 2015 - May 2016
-
-
-
Beder Studios
-
Computer Games
-
1 - 100 Employee
-
Game designer and artist
-
Oct 2009 - 2014
Co-creator of Optia, a puzzle game for iPhone and iPad, which has been featured in Applied Arts Magazine and on Apple's "New and Noteworthy" list, and has ranked in the top 50 apps on the entire App Store. Co-creator of Optia, a puzzle game for iPhone and iPad, which has been featured in Applied Arts Magazine and on Apple's "New and Noteworthy" list, and has ranked in the top 50 apps on the entire App Store.
-
-
-
Curious Brain
-
United States
-
Design Services
-
1 - 100 Employee
-
Level designer and artist
-
Oct 2012 - Dec 2012
Art directed and designed levels for Super Bunny Breakout, an iOS game contracted by Atari. Art directed and designed levels for Super Bunny Breakout, an iOS game contracted by Atari.
-
-
-
SAM-Lab
-
Morocco
-
Professional Training and Coaching
-
Graphic designer
-
Oct 2010 - Oct 2012
Created illustrations, icons, logo designs, and animations for clients including IBM, Collaborative Consulting, and Merkle. Created illustrations, icons, logo designs, and animations for clients including IBM, Collaborative Consulting, and Merkle.
-
-
-
Singapore-MIT GAMBIT Game Lab
-
Education Administration Programs
-
Artist intern
-
Jun 2010 - Aug 2010
Created artwork and assisted with design for Elude, a game intended to help convey the experience of depression to friends and family of those with the condition. Created artwork and assisted with design for Elude, a game intended to help convey the experience of depression to friends and family of those with the condition.
-
-
-
Microsoft
-
United States
-
Software Development
-
200 - 300 Employee
-
Artist intern
-
Jun 2008 - Sep 2008
Created concept art for fictional racetracks for the Forza Motorsport Xbox franchise. Modeled and textured many finished objects for use in the game, and created geometry for an entire racetrack. Created concept art for fictional racetracks for the Forza Motorsport Xbox franchise. Modeled and textured many finished objects for use in the game, and created geometry for an entire racetrack.
-
-
Education
-
Rhode Island School of Design
BFA, Illustration -
University of Wisconsin-Madison
Visual Art