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Bio

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • COO, Co-Founder
      • May 2014 - Present

      As COO and Founder of real-time rendering services and software provider Theia Interactive, Matthew Shouse leads a team of Unreal Engine artists and developers tasked with creating high fidelity XR projects across a broad range of industries, including AEC, Aerospace, Automotive, and Manufactured Products. In addition to managing Theia’s highly sought-after services division, Matt also oversees Theia’s business operations including estimating, contract negotiations, human resources… Show more As COO and Founder of real-time rendering services and software provider Theia Interactive, Matthew Shouse leads a team of Unreal Engine artists and developers tasked with creating high fidelity XR projects across a broad range of industries, including AEC, Aerospace, Automotive, and Manufactured Products. In addition to managing Theia’s highly sought-after services division, Matt also oversees Theia’s business operations including estimating, contract negotiations, human resources, finance, and strategic planning. Show less As COO and Founder of real-time rendering services and software provider Theia Interactive, Matthew Shouse leads a team of Unreal Engine artists and developers tasked with creating high fidelity XR projects across a broad range of industries, including AEC, Aerospace, Automotive, and Manufactured Products. In addition to managing Theia’s highly sought-after services division, Matt also oversees Theia’s business operations including estimating, contract negotiations, human resources… Show more As COO and Founder of real-time rendering services and software provider Theia Interactive, Matthew Shouse leads a team of Unreal Engine artists and developers tasked with creating high fidelity XR projects across a broad range of industries, including AEC, Aerospace, Automotive, and Manufactured Products. In addition to managing Theia’s highly sought-after services division, Matt also oversees Theia’s business operations including estimating, contract negotiations, human resources, finance, and strategic planning. Show less

    • Producer
      • Aug 2012 - Dec 2013

      - Lead a class of students through the game development process. - Wrote design documents, managed the production pipeline, and ensured a timely delivery. - Published CSGS Racing Game to the Android app store. Furiously Fast Racing - http://chicostategamestudios.com/furiouslyFastRacing/index.html

    • 3D Artist
      • Aug 2011 - Aug 2012

      Worked on multiple unreleased titles as a character artist as well as Communists vs Zombies where I was responsible for creating modular factory buildings and environment props. Communists vs Zombies - http://www.chicostategamestudios.com/cvz/index.shtml

    • Contract Artist
      • May 2013 - Aug 2013

      I was contracted to work on an unreleased game doing environment art, both 3D conceptual models and 2D finished sprites. - Created all environment art assets for an unreleased game. - Created 3D assets, rendered them, and detail painted them to create the desired art style. I was contracted to work on an unreleased game doing environment art, both 3D conceptual models and 2D finished sprites. - Created all environment art assets for an unreleased game. - Created 3D assets, rendered them, and detail painted them to create the desired art style.

    • United States
    • Staffing and Recruiting
    • 700 & Above Employee
    • Business Systems Analyst at E & J Gallo Winery
      • Jan 2013 - Apr 2013

      - Prototyped and presented a quality control application to senior management. - Successfully launched the application company-wide. - Prototyped and presented a quality control application to senior management. - Successfully launched the application company-wide.

Education

  • California State University-Chico
    Bachelor's Degree, Applied Computer Graphics
    2009 - 2014

Community

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