Matthew Shouse
COO, Co-Founder at Theia Interactive- Claim this Profile
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Bio
Experience
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Theia Interactive
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United States
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Software Development
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1 - 100 Employee
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COO, Co-Founder
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May 2014 - Present
As COO and Founder of real-time rendering services and software provider Theia Interactive, Matthew Shouse leads a team of Unreal Engine artists and developers tasked with creating high fidelity XR projects across a broad range of industries, including AEC, Aerospace, Automotive, and Manufactured Products. In addition to managing Theia’s highly sought-after services division, Matt also oversees Theia’s business operations including estimating, contract negotiations, human resources… Show more As COO and Founder of real-time rendering services and software provider Theia Interactive, Matthew Shouse leads a team of Unreal Engine artists and developers tasked with creating high fidelity XR projects across a broad range of industries, including AEC, Aerospace, Automotive, and Manufactured Products. In addition to managing Theia’s highly sought-after services division, Matt also oversees Theia’s business operations including estimating, contract negotiations, human resources, finance, and strategic planning. Show less As COO and Founder of real-time rendering services and software provider Theia Interactive, Matthew Shouse leads a team of Unreal Engine artists and developers tasked with creating high fidelity XR projects across a broad range of industries, including AEC, Aerospace, Automotive, and Manufactured Products. In addition to managing Theia’s highly sought-after services division, Matt also oversees Theia’s business operations including estimating, contract negotiations, human resources… Show more As COO and Founder of real-time rendering services and software provider Theia Interactive, Matthew Shouse leads a team of Unreal Engine artists and developers tasked with creating high fidelity XR projects across a broad range of industries, including AEC, Aerospace, Automotive, and Manufactured Products. In addition to managing Theia’s highly sought-after services division, Matt also oversees Theia’s business operations including estimating, contract negotiations, human resources, finance, and strategic planning. Show less
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Producer
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Aug 2012 - Dec 2013
- Lead a class of students through the game development process. - Wrote design documents, managed the production pipeline, and ensured a timely delivery. - Published CSGS Racing Game to the Android app store. Furiously Fast Racing - http://chicostategamestudios.com/furiouslyFastRacing/index.html
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3D Artist
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Aug 2011 - Aug 2012
Worked on multiple unreleased titles as a character artist as well as Communists vs Zombies where I was responsible for creating modular factory buildings and environment props. Communists vs Zombies - http://www.chicostategamestudios.com/cvz/index.shtml
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Contract Artist
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May 2013 - Aug 2013
I was contracted to work on an unreleased game doing environment art, both 3D conceptual models and 2D finished sprites. - Created all environment art assets for an unreleased game. - Created 3D assets, rendered them, and detail painted them to create the desired art style. I was contracted to work on an unreleased game doing environment art, both 3D conceptual models and 2D finished sprites. - Created all environment art assets for an unreleased game. - Created 3D assets, rendered them, and detail painted them to create the desired art style.
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Select Staffing
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United States
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Staffing and Recruiting
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700 & Above Employee
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Business Systems Analyst at E & J Gallo Winery
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Jan 2013 - Apr 2013
- Prototyped and presented a quality control application to senior management. - Successfully launched the application company-wide. - Prototyped and presented a quality control application to senior management. - Successfully launched the application company-wide.
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Education
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California State University-Chico
Bachelor's Degree, Applied Computer Graphics