Kieran McClung

Web Designer / Developer at POP Branding Agency
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Location
UK

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Experience

    • United Kingdom
    • Design
    • 1 - 100 Employee
    • Web Designer / Developer
      • Oct 2013 - Present
    • Multimedia Designer / Web Developer
      • Jul 2013 - Oct 2013

      Bazzoo was a much more developer-centric role in which I maintained and built upon existing websites that used CakePHP as their basis. Alongside this I built a number of Wordpress CMS websites, making use of the plethora of plugins available. Some smaller sites were built just using HTML / CSS if the client didn't require any need to edit the content (landing pages etc.) Bazzoo was a much more developer-centric role in which I maintained and built upon existing websites that used CakePHP as their basis. Alongside this I built a number of Wordpress CMS websites, making use of the plethora of plugins available. Some smaller sites were built just using HTML / CSS if the client didn't require any need to edit the content (landing pages etc.)

    • United Kingdom
    • Marketing Services
    • 1 - 100 Employee
    • Web Designer
      • Nov 2012 - Jul 2013

      My time at Develop and Promote saw me design and develop a large number of websites. Primarily the Joomla CMS was used for these sites however there were a couple of Wordpress sites thrown into the mix. Basic SEO was also performed and implemented during the design and development of the website. This included keyword research; SEO implementation and creating monthly reports which analysed the site traffic, bounce rate and other SEO related bits and pieces. Some print and design work was also done during my time at Develop and Promote but largely it was a web based role.

    • United States
    • Computer Games
    • 700 & Above Employee
    • QA Tester
      • Aug 2009 - Nov 2012

      My primary role at Rockstar Games was testing the latest video games including; Red Dead Redemption, Max Payne 3 and GTA V, to ensure that they were clear of issues when released to the public. This involved multiplayer testing, checking for art issues, speed playthroughs and liaising with the other Rockstar Games studios across the World. As a secondary role I was the internal Sharepoint Designer for Rockstar Lincoln. This involved creating various bits and pieces for the internal Sharepoint system alongside graphics (splash screens, GUIs and icons) for other pieces of software used internally to aid the testing process.

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