José Manuel González Pérez

3D Artist at Mindiff technology
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Contact Information
Languages
  • Español Native or bilingual proficiency
  • Inglés Professional working proficiency

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Bio

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Experience

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Aug 2019 - Present
    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • 3D artist, hard surface characters and props
      • Sep 2004 - Present

      Working to diferents companies and proyects since i started in the 3D and CG industries. Focus in the hard surface character and props. With a speaciality abilities in fantastic creations of futuristic and high tech asthetics of the sci-fy genere. Working to diferents companies and proyects since i started in the 3D and CG industries. Focus in the hard surface character and props. With a speaciality abilities in fantastic creations of futuristic and high tech asthetics of the sci-fy genere.

    • Spain
    • Computer Games
    • 3D VR Senior Artist & Teacher
      • Jan 2017 - Present

      Working as a Senior Artist with a team of development in VR Video Games and others solutions as a APPS, arquitecture, publicity... Working as a Senior Artist with a team of development in VR Video Games and others solutions as a APPS, arquitecture, publicity...

    • Teacher & 3D VR- Senior Artist
      • Sep 2015 - Jan 2017

      Working in some proyects of VR, but specially as a teacher in the artist area of the VR, and Unreal Engine 4 to students of diferents levels of knowledge. Working in some proyects of VR, but specially as a teacher in the artist area of the VR, and Unreal Engine 4 to students of diferents levels of knowledge.

    • 1 - 100 Employee
    • Director of 3D virtual representations
      • Nov 2010 - Jun 2012

      Management of the virtual visualization team departament, leading the distribution of work, the quality and the death lines. Orienting and integrating the team Management of the virtual visualization team departament, leading the distribution of work, the quality and the death lines. Orienting and integrating the team

    • 3D Artist
      • Feb 2009 - Nov 2010

      Management of the virtual visualization team departament, leading the distribution of work, the quality and the death lines. Orienting and integrating the team Management of the virtual visualization team departament, leading the distribution of work, the quality and the death lines. Orienting and integrating the team

    • 3D Modeler Digital Sculptor
      • Sep 2006 - Feb 2009

      generalistic 3d modeler focused in diferents solutions (publicity, architecture, visualitation) and disiplines (modeler, animator and rigger) generalistic 3d modeler focused in diferents solutions (publicity, architecture, visualitation) and disiplines (modeler, animator and rigger)

    • Netherlands
    • 3D Modeler Digital Sculptor
      • Jun 2006 - Sep 2006
    • Spain
    • Architecture and Planning
    • 1 - 100 Employee
    • 3D Modeler Digital Sculptor
      • Dec 2005 - Jun 2006
    • 3D Modeler
      • Sep 2004 - Jul 2005

Education

  • animum 3d school
    Master in 3D Modeler for video games
    2004 - 2005
  • animum 3d school
    Master of Infoarchitectura I and Master in infoarchitecture II, Infoarchitecture
    2003 - 2004
  • Little demon
    Master Advanced modeling with zbrush

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