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Bio

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Experience

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Executive Producer
      • 2018 - Present

      - Managed product prototype dev team.- Developed mobile prototype with latest Google AR and in-house Narrative technology.- Developed mobile game prototype as part of the pitch package for investor review.- Oversee communication amongst Stakeholders, Product Team and Development Team.- Successfully created at least 3 product prototypes in 9 months. - Managed product prototype dev team.- Developed mobile prototype with latest Google AR and in-house Narrative technology.- Developed mobile game prototype as part of the pitch package for investor review.- Oversee communication amongst Stakeholders, Product Team and Development Team.- Successfully created at least 3 product prototypes in 9 months.

    • Computer Games
    • 1 - 100 Employee
    • Executive Producer
      • Jan 2014 - 2017

      - Oversee company team resource allocation.- Project development and manage product vision.- Post-launch operation.- Mobile Games and Mobile Social App development.Our team delivered : - Development of 2 new mobile titles- Ongoing maintenance of 3 live mobile titles - Oversee company team resource allocation.- Project development and manage product vision.- Post-launch operation.- Mobile Games and Mobile Social App development.Our team delivered : - Development of 2 new mobile titles- Ongoing maintenance of 3 live mobile titles

    • Austria
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Producer, Mobile Game
      • Jan 2012 - Dec 2013

      Managed development of 2 iOS game titles including Horror Camp (a social strategy game) and a card-collection strategy title currently in-development. Maintained post-launch development of 1 iOS game title, Zombie Parkour Runner (an endless runner game). Target audience is North American market.Responsible for:- Oversee project development as the Product Owner. Prioritize tasks for each milestone.- Responsible for sales metrics. Made adjustment to the game to maximize retention and revenue.- Coordinated between design, programming and art. Worked closely with the leads from each discipline to ensure product meets our vision.- Managed expectations between management and development team. - In the post-launch scenario, worked with marketing and operation team. Bridged the player community and design team to improve the game product.- Managed team of 10 staff consisting designers and programmers.

    • Associate Producer, Social Game
      • Oct 2010 - Dec 2011

      Produced and maintained at least 1 Facebook-based social game.Responsible for- Oversee project production: Work with designers and developers to deliver game content. - Operations: Work with marketing and data analysts in user behavioral profiling and work out solution to improve the game. - Scheduling and coaching using Agile practices

    • Project Manager, Art Outsource
      • Jan 2008 - Sep 2010

      Oversee 10+ projects of next-gen art production (2D, 3D, concept)Manage project management team.Responsible for- Project coordination - Workflow optimization- Quality and cost control- Communication between external studio and internal production team - Lead team of 4-5 project managers Oversee 10+ projects of next-gen art production (2D, 3D, concept)Manage project management team.Responsible for- Project coordination - Workflow optimization- Quality and cost control- Communication between external studio and internal production team - Lead team of 4-5 project managers

    • Taiwan
    • Computer Games
    • 1 - 100 Employee
    • Production Coordinator
      • Nov 2006 - Dec 2007

      At XPEC, I had hand-on experience in managing art outsource projects of triple A game titles. As part of the production team, I worked with art leads to deliver final products that succeed the client studio's expectation. Communication is crucial in this process. At XPEC, I had hand-on experience in managing art outsource projects of triple A game titles. As part of the production team, I worked with art leads to deliver final products that succeed the client studio's expectation. Communication is crucial in this process.

Education

  • University of Toronto
    2001 - 2006

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