Jimmi Chang
Executive Producer at Ordinal Games- Claim this Profile
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Bio
Experience
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Ordinal Games
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United States
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Entertainment
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1 - 100 Employee
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Executive Producer
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2018 - Present
- Managed product prototype dev team.- Developed mobile prototype with latest Google AR and in-house Narrative technology.- Developed mobile game prototype as part of the pitch package for investor review.- Oversee communication amongst Stakeholders, Product Team and Development Team.- Successfully created at least 3 product prototypes in 9 months. - Managed product prototype dev team.- Developed mobile prototype with latest Google AR and in-house Narrative technology.- Developed mobile game prototype as part of the pitch package for investor review.- Oversee communication amongst Stakeholders, Product Team and Development Team.- Successfully created at least 3 product prototypes in 9 months.
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上海基泽信息科技有限公司
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Computer Games
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1 - 100 Employee
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Executive Producer
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Jan 2014 - 2017
- Oversee company team resource allocation.- Project development and manage product vision.- Post-launch operation.- Mobile Games and Mobile Social App development.Our team delivered : - Development of 2 new mobile titles- Ongoing maintenance of 3 live mobile titles - Oversee company team resource allocation.- Project development and manage product vision.- Post-launch operation.- Mobile Games and Mobile Social App development.Our team delivered : - Development of 2 new mobile titles- Ongoing maintenance of 3 live mobile titles
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Break Media
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Austria
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Technology, Information and Internet
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1 - 100 Employee
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Producer, Mobile Game
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Jan 2012 - Dec 2013
Managed development of 2 iOS game titles including Horror Camp (a social strategy game) and a card-collection strategy title currently in-development. Maintained post-launch development of 1 iOS game title, Zombie Parkour Runner (an endless runner game). Target audience is North American market.Responsible for:- Oversee project development as the Product Owner. Prioritize tasks for each milestone.- Responsible for sales metrics. Made adjustment to the game to maximize retention and revenue.- Coordinated between design, programming and art. Worked closely with the leads from each discipline to ensure product meets our vision.- Managed expectations between management and development team. - In the post-launch scenario, worked with marketing and operation team. Bridged the player community and design team to improve the game product.- Managed team of 10 staff consisting designers and programmers.
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Associate Producer, Social Game
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Oct 2010 - Dec 2011
Produced and maintained at least 1 Facebook-based social game.Responsible for- Oversee project production: Work with designers and developers to deliver game content. - Operations: Work with marketing and data analysts in user behavioral profiling and work out solution to improve the game. - Scheduling and coaching using Agile practices
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Project Manager, Art Outsource
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Jan 2008 - Sep 2010
Oversee 10+ projects of next-gen art production (2D, 3D, concept)Manage project management team.Responsible for- Project coordination - Workflow optimization- Quality and cost control- Communication between external studio and internal production team - Lead team of 4-5 project managers Oversee 10+ projects of next-gen art production (2D, 3D, concept)Manage project management team.Responsible for- Project coordination - Workflow optimization- Quality and cost control- Communication between external studio and internal production team - Lead team of 4-5 project managers
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XPEC Entertainment Inc.
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Taiwan
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Computer Games
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1 - 100 Employee
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Production Coordinator
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Nov 2006 - Dec 2007
At XPEC, I had hand-on experience in managing art outsource projects of triple A game titles. As part of the production team, I worked with art leads to deliver final products that succeed the client studio's expectation. Communication is crucial in this process. At XPEC, I had hand-on experience in managing art outsource projects of triple A game titles. As part of the production team, I worked with art leads to deliver final products that succeed the client studio's expectation. Communication is crucial in this process.
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Education
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University of Toronto