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5.0

/5.0
/ Based on 2 ratings
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Benjamin Acevedo

I have worked with Dan as an employee, a client and a colleague/founder at three different companies: Lamplighter Studios, SGN and Tall Chair. In each of these different situations, Dan exhibited the highest amount of professionalism and innovation. His vast knowledge of the game industry and mobile space has enabled him to lead Tall Chair to create a magnificent product, the Active Reader. He has taught and mentored many great producers and designers. He encourages the very best of his teams and colleagues. He is one of the good eggs in the industry and I am glad to have had the opportunity to learn from him and work with him.

Bryan Pakingan

Dan is one of the best managers I've ever had. He is the only manager/CEO I know of who will go outside the bounds of his duties to make sure everything is moving forward in the smoothest way possible. Dan is a great manager because of his ability to listen to the feedback of his employees and to cater to their desires. If you needed it, he would do his best to provide it for you. He helped employees grow by allowing them to do what they were strong at (and to grow in that position). I do not have a comp sci degree, but he believed in my abilities and in-turn allowed me to focus on my engineering skills that most companies wouldn't even care about due to credentials. He put me in positions that allowed me to grow in other fields, making me a more well-rounded individual. On top of that he was also my mentor. During the most stressful of times he was always there to make things less tense for issues inside AND outside the office. He also facilitated in helping me get back to school. I don't know what more you can ask for from a CEO/manager. He just goes above and beyond his role and that is what's impressive to me.

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Experience

    • United States
    • Food and Beverage Services
    • 1 - 100 Employee
    • Partner
      • May 2012 - Present

      Small Batch Bitters Small Batch Bitters

    • United States
    • Food and Beverage Services
    • 1 - 100 Employee
    • Chief Executive Officer
      • Jul 2019 - Present

    • President
      • Feb 2016 - Jul 2019

      The Bitter Housewife makes small-batch bitters handcrafted in Portland, Oregon. Founded by wife and husband team, Genevieve and Dan Brazelton, the company’s passion for flavor-driven beverages inspired a line of all-natural bitters accessible to the everyday consumer—from the novice to the aspiring bartender. Launching September 2019 is our first ever ready to drink beverage, Bitters & Soda in a can. The Bitter Housewife Bitters & Soda is a zero-proof, zero-calorie beverage with a balanced, yet bitter finish that satisfies any time of day. Show less

    • United States
    • Advertising Services
    • Member
      • Dec 2020 - Present

      Propel accelerates the careers of future builders. If you're an operator or leader and want to build, join us! Apply today at www.propel.run Propel accelerates the careers of future builders. If you're an operator or leader and want to build, join us! Apply today at www.propel.run

    • South Africa
    • Staffing and Recruiting
    • 300 - 400 Employee
    • Digital Governance Process Manager at Intel
      • Jul 2015 - Feb 2016

      Lead the development of processes and standards to land digital channel requests from across Intel including mobile applications, microsites/domain names and social media channels.Main point of contact with business units and stakeholders across multiple geographies and the review and governing bodies, including those related to legal, trademark, security, branding and privacy to ensure process steps are completed to launch digital channel requests.

    • Senior Project Manager Mobile Publishing at Intel
      • Jan 2015 - Jul 2015

      Monitor and maintain the Intel Mobile Applications Portfolio of projects, programs, and releases to ensure that the portfolio meets brand and quality standards and work to create a global strategy. Manage queue of new work requests to guide the selection, prioritization, resourcing and scheduling of initiatives in the portfolio. Develop standards and processes for accepting applications for publishing. Collaborate with key stakeholders to gain management buy-in on standards and process. Assist project and resource managers to identify resources such as app developers. Work with Brand Strategy, TM&B, Privacy and Security to integrate path to production to be as transparent, easy, and automated as possible. Manage the intake of new projects, including classifying, prioritizing, and monitoring progress through the project lifecycle phases. Show less

    • United States
    • Translation and Localization
    • 700 & Above Employee
    • Senior Project Manager Mobile Publishing at Intel
      • Feb 2014 - Jan 2015

      Monitor and maintain the Intel Mobile Applications Portfolio of projects, programs, and releases to ensure that the portfolio meets brand and quality standards and work to create a global strategy. Manage queue of new work requests to guide the selection, prioritization, resourcing and scheduling of initiatives in the portfolio. Manage the intake of new projects, including classifying, prioritizing, and monitoring progress through the project lifecycle phases. Monitor and maintain the Intel Mobile Applications Portfolio of projects, programs, and releases to ensure that the portfolio meets brand and quality standards and work to create a global strategy. Manage queue of new work requests to guide the selection, prioritization, resourcing and scheduling of initiatives in the portfolio. Manage the intake of new projects, including classifying, prioritizing, and monitoring progress through the project lifecycle phases.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Founder
      • Jan 2010 - Jan 2015

      Directed company to develop best in class development tools for digital publishing. Our technology, The Active Reader Toolset, allows non-technical creatives to create rich multimedia experiences without coding. Our end to end solution was used to create beautiful interactive stories for Disney, Fisher-Price, Cognito Comics and many others. Brought to market children’s interactive books and advised customers on launch and development strategies. Headed concept development, budget, and design efforts for entertainment products as well as internal tools development. Trained and managed production staff who managed projects. Scaled teams from 3 to 50 rapidly. Responsible for business development and customer success management. Successfully sold the core technology to PSYOP Games in 2014. Show less

    • United States
    • Software Development
    • Executive Producer
      • May 2009 - Dec 2010

      Oversaw several highly successful iOS projects, including F.A.S.T., Skies of Glory and Exo-Planet. Managed product launches, marketing, and PR activities. Managed 6 production teams working on >40 titles on Facebook and Mobile. Oversaw development teams in Argentina and Eastern Europe. Oversaw several highly successful iOS projects, including F.A.S.T., Skies of Glory and Exo-Planet. Managed product launches, marketing, and PR activities. Managed 6 production teams working on >40 titles on Facebook and Mobile. Oversaw development teams in Argentina and Eastern Europe.

    • Computer Games
    • 1 - 100 Employee
    • President
      • Mar 2009 - May 2009

      Managed transition to Broadcaster.com ownership

    • Executive Producer
      • Nov 2008 - May 2009

      Developed production systems, budget process, reporting, and tracking mechanisms to deliver high end, technically difficult, high volume 2D and 3D art assets for electronic entertainment. Clients included SONY, Sparkplay Media, Zynga. Managed 4 producers managing teams in Hong Kong, China, Taiwan, Brazil, Czech Republic, and Israel. Scaled team from 2 producers and 4 artists to 4 producers and about 50 artists and technicians.

    • United States
    • Maritime Transportation
    • 1 - 100 Employee
    • Mate Trainee / Deckhand
      • Aug 2005 - Dec 2008

      Sailed as cook, deck hand, and mate trainee on research vessels and ocean going tugs from The Sea of Cortez to the Arctic Circle while studying as founding class of the Workboat Academy at Pacific Maritime Institute. Qualified for a 1600 ton Ocean Mate license. Sailed as cook, deck hand, and mate trainee on research vessels and ocean going tugs from The Sea of Cortez to the Arctic Circle while studying as founding class of the Workboat Academy at Pacific Maritime Institute. Qualified for a 1600 ton Ocean Mate license.

    • United States
    • Advertising Services
    • Director Of Digital Media
      • 2002 - 2005

      Developed asset management system for in-house digital media lab. Implemented cost center budgeting structure. Created content delivery, editorial, and review system. Hired and managed freelance artists, producers, editors, assistants, designers, and interns. Corporate clients included Square Enix, Visa, Sun Microsystems and Seagate Technology. Managed and Trained production managers. Developed asset management system for in-house digital media lab. Implemented cost center budgeting structure. Created content delivery, editorial, and review system. Hired and managed freelance artists, producers, editors, assistants, designers, and interns. Corporate clients included Square Enix, Visa, Sun Microsystems and Seagate Technology. Managed and Trained production managers.

    • Brazil
    • Software Development
    • Associate Producer
      • 1997 - 1999

      Managed production of SimMars Creation of schedules, budgets and task management Co-wrote design documents Presented quarterly to EA Executives Managed production of SimMars Creation of schedules, budgets and task management Co-wrote design documents Presented quarterly to EA Executives

    • United States
    • Spectator Sports
    • 1 - 100 Employee
    • Producer
      • 1996 - 1997

      Quake, Diablo, Masters of Orion 2 Quake, Diablo, Masters of Orion 2

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Motion Picture Guy
      • 1994 - 1996

      Created workflow systems for cutting edge asset production. Managing digital asset production and processing for all games in the company, notably: The Horde, Solar Eclipse, GEX and Kain. Created marketing assets. Created workflow systems for cutting edge asset production. Managing digital asset production and processing for all games in the company, notably: The Horde, Solar Eclipse, GEX and Kain. Created marketing assets.

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