Charles Beauchemin

Head Of Technology at Felix & Paul Studios
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Contact Information
Location
CA
Languages
  • French Native or bilingual proficiency
  • English Native or bilingual proficiency

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5.0

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Thomas B. Krogh-Jacobsen

As part of my work leading Unitys release marketing efforts, I've been fortunate to team up with Charles as release manager on several betas and full releases. Charles has been a vital partner in tracking feature completion and risk assessment in the QA process for product marketing. On multiple occasions, Charles has demonstrated how he is willing to go that extra mile for the product and the community, volunteering to be part of expert panels with our Q&A and roadmap sessions. Charles has been a greatly appreciated colleague by both my team and me and a professional I can only highly recommend.

Guillaume Gauthier

J’ai eu la chance de travailler sous la direction de Charles sur Assassin's Creed. C'est une personne sympathique avec qui il fait bon travailler et c'est un bon leader. Charles est un atout de choix et je le recommande.

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Credentials

  • Project Management Foundations: Risk
    LinkedIn
    Aug, 2020
    - Sep, 2024
  • Managing Organizational Change for Managers
    LinkedIn
    Feb, 2020
    - Sep, 2024
  • Scrum Master Certified (SMC)
    Scrum Alliance
    Apr, 2008
    - Sep, 2024

Experience

    • Canada
    • Media Production
    • 1 - 100 Employee
    • Head Of Technology
      • Jul 2022 - Present
    • Canada
    • Computer Games
    • 700 & Above Employee
    • Technical Director
      • Jul 2021 - Jul 2022

      Studios division. Working on co-development projects with external customers from around the world. * Codemasters F1 22: Add VR platform (SteamVR) support * Undisclosed Project: Mobile game Studios division. Working on co-development projects with external customers from around the world. * Codemasters F1 22: Add VR platform (SteamVR) support * Undisclosed Project: Mobile game

    • United States
    • Machinery Manufacturing
    • Senior Technical Release Manager
      • Jan 2017 - Jul 2021

      * Coordinate and manage the release of the Editor and Runtimes of Unity from initial development to deployment * Gather and determine the expected major work items in a release * Determine risk assessments of features of releases * Coordinate with QA to test weekly and final releases * Track feature completion for all elements of delivery, from code, testing, feedback, and documentation * Publish releases to test groups and public * Coordinate and manage the release of the Editor and Runtimes of Unity from initial development to deployment * Gather and determine the expected major work items in a release * Determine risk assessments of features of releases * Coordinate with QA to test weekly and final releases * Track feature completion for all elements of delivery, from code, testing, feedback, and documentation * Publish releases to test groups and public

    • France
    • Computer Games
    • 700 & Above Employee
    • Lead Online
      • Jan 2013 - Jan 2017

      Team Lead for Rendez-Vous Online Platform, Product Management, Support of internal productions Rendez-Vous is a client-server framework for Ubisoft games with great online ambitions. The technology is used in Rainbow Six Siege, Assassin's Creed Syndicate, For Honor, WatchDogs2, Ghost Recon Wildlands, and others. Online lead for Assassin's Creed Unity, co-op game, coordinating work in Montreal and Annecy. Was also in charge of the tools team for 8 months (interim position alongside the online lead position). Show less

    • Canada
    • Wellness and Fitness Services
    • Director of Technology
      • Jul 2012 - Jan 2013

      Manage development team of about 20 developers and 10 contractors working on web/mobile/interactive-television productions. Manage development team of about 20 developers and 10 contractors working on web/mobile/interactive-television productions.

    • Computer Games
    • 100 - 200 Employee
    • Dev. Director, Engineering (Mosaic)
      • Oct 2011 - Jul 2012

      Manage a team of 20+ programmers working on Live Services, Embeds and Future Technologies.

    • Technical Director
      • May 2011 - Dec 2011

      Lead technical work on Scrabble and Tetris, build server (back-end) development teams locally, explore new platforms, help the company deliver software-as-a-service (SaaS).

    • Dev. Director, Engineering (STL)
      • Nov 2009 - May 2011

      Manage a team of 42 programmers working on 7 projects for mobile and smartphones.Major titles include: Fight Night iPhone, Scrabble iPhone and iPad, Rock Band Reloaded iPhone and iPad, Tetris iPhone, Pet Society Vacation, Surviving High School Mobile, etc.Responsible for hiring resources, building a training program, supervising and coaching, employee evaluations and compensation, and technology guidance.

    • Team Lead
      • Aug 2007 - Nov 2009

      Project: Far Cry 3, XBox360, PS3, PC Project: Shaun White Skateboarding, Wii Project: Assassin's Creed, PC Project: Far Cry 3, XBox360, PS3, PC Project: Shaun White Skateboarding, Wii Project: Assassin's Creed, PC

    • Canada
    • Software Development
    • 1 - 100 Employee
    • Sr. Software Engineer
      • Mar 2006 - Aug 2007

      Build version 1 of the audio gaming sound engine Wwise Build version 1 of the audio gaming sound engine Wwise

    • Sr. Software Engineer / Team Lead
      • Oct 2001 - Mar 2006

      Hardware Abstraction Layer developer on Softimage DS Team lead (Player) on Avid Media Composer (Symphony) Hardware Abstraction Layer developer on Softimage DS Team lead (Player) on Avid Media Composer (Symphony)

    • Canada
    • Computer Hardware Manufacturing
    • 1 - 100 Employee
    • Sr. Software Engineer / Team Lead
      • May 1994 - Oct 2001

      Matrox Video Products Group Team Lead for DirectShow drivers development Team Lead for Kernel Drivers development Matrox Video Products Group Team Lead for DirectShow drivers development Team Lead for Kernel Drivers development

Education

  • Polytechnique Montréal
    B. Eng., Electrical Engineering, Computer option
    1990 - 1994
  • EA
    Continuous Learning
  • HEC Montréal
    Executive Education
  • Ubisoft
    Continuous Learning

Community

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