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Brian Sorin is a seasoned project management professional with extensive experience in Agile methodologies, Scrum, and software project management. With over 8 years of experience in the public sector, Brian has held various leadership roles, including Program Manager at GovernmentCIO, where he administered and implemented project tracking suites, developed project schedules, and improved process efficiency. Prior to this, he worked at Accruent - Facilities Management & Lease Administration Software Development, where he administered JIRA, developed project schedules, and implemented process improvements. Brian holds a Master of Science in Game Production & Design from Full Sail University and a Bachelor of Science in Game Development from the same institution. He is proficient in languages such as English and has demonstrated expertise in project planning, team leadership, and communication skills.

Credentials

  • Scrum Master Certified (SMC)
    Scrum Alliance
    Jan, 2018
    - May, 2026
  • Advanced Certified ScrumMaster (A-CSM)
    Scrum Alliance
  • SAFe 5.0 Program Consultant (SPC)
    Scaled Agile, Inc.

Experience

    • Dhs Program Manager
    • United States
    • Business Consulting and Services
    • 700 & Above Employee
    • DHS Program Manager
      • Jan 2021 - Present

    • Agile Coach
      • Jan 2018 - Dec 2021

    • Project Manager
      • Feb 2016 - May 2020

    • United States
    • Software Development
    • 700 & Above Employee
    • Associate Project Manager
      • Jun 2014 - Jun 2015

      - Administered, implemented, and maintained JIRA as a full project tracking suite for Engineering & Products departments as well as provided training for users and ran a JIRA Admin Council across all departments- Developed and maintained project schedules and timelines for four major product lines- Continuous process implementation and improvement directed at increasing efficiency and reducing waste across the Products & Engineering department – focus on Scrum and Lean methodologies- Participated in the rollout, implementation, and training of two major methodology shifts – Scrum, Scrum + Lean- Fulfilled the roll of Platform Scrum Master – focus on inter-product and stakeholder communication & updates – additionally lead internal Scrum Master training and a Scrum Council- Developed extensive reporting tools and metrics for varying levels of consumption, from team to executive level

    • Quality Assurance Associate
      • Jun 2013 - Jun 2014

      - Reviewed product requirements, documents, and created test cases to ensure code generated by the engineering team conformed to the specified requirements- Designed and performed testing protocols to ensure that the product was fully tested- Automated the testing process by creating and using automated test tools- Improved build and deploy processes used by all teams, reducing build times significantly- Ensured overall quality of the product and acted as gatekeeper between development and production environments- Became product Scrum Master and implemented process improvements for Engineering and QA teams

    • Research Associate
      • Nov 2010 - Jun 2013
      • Remote

      - Conduct preliminary research, compile and decipher data, and develop client-ready presentations- Designed and implemented a comprehensive computing solution that met the needs of a growing business- Provide ongoing IT support including secure, synchronized data management

    • Producer, Designer & Project Lead - Razing Ancients
      • Jan 2010 - May 2010
      • Winter Park, FL

      Razing Ancients was created by a team of 17 people, one producer, seven programmers, and nine artists over an intense five month period starting in January of 2010 through May 2010. As a team, we developed the concept and design of the game from scratch to create a fun and engaging gameplay exper...

    • Producer, Designer & Project Lead - Dead Center
      • Dec 2008 - Apr 2009

      Dead Center was created by a team of programmers and designers over the course of an intense five month period in December of 2008 through April 2009. As a team, we developed the concept and design of the game from scratch, aiming for an intense and overwhelming third person horror shooter experi...

    • Project Lead - Rift Wars
      • May 2008 - Jun 2008

      Rift Wars is an isometric, 2D, tactical turn-based RPG created by a team of four programmers over the course of two months in mid 2008. As a team, we designed, developed, and implemented our game from scratch while making use of some art resources at our disposal. This project was a great learnin...

Education

  • 2009 - 2010
    Full Sail University
  • 2007 - 2009
    Full Sail University

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