Andy Romine
Instructor, Game Art and Animation at Academy of Interactive Entertainment (AIE)- Claim this Profile
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Bio
Mike Hardison
Andy was one of the keystone talents that my team relied upon heavily. His professional manner, combined with his multi-faceted talents, made him one of the most dependable artists on the team. He always came through in a pinch and did so with flying colors. Andy is an incredible asset.
Mike Hardison
Andy was one of the keystone talents that my team relied upon heavily. His professional manner, combined with his multi-faceted talents, made him one of the most dependable artists on the team. He always came through in a pinch and did so with flying colors. Andy is an incredible asset.
Mike Hardison
Andy was one of the keystone talents that my team relied upon heavily. His professional manner, combined with his multi-faceted talents, made him one of the most dependable artists on the team. He always came through in a pinch and did so with flying colors. Andy is an incredible asset.
Mike Hardison
Andy was one of the keystone talents that my team relied upon heavily. His professional manner, combined with his multi-faceted talents, made him one of the most dependable artists on the team. He always came through in a pinch and did so with flying colors. Andy is an incredible asset.
Experience
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Academy of Interactive Entertainment (AIE)
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Higher Education
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100 - 200 Employee
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Instructor, Game Art and Animation
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Aug 2019 - Present
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3D Artist and Consultant
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Sep 2016 - Present
3D Asset Creation and Consulting, various VR/AR clients including: * Invrse (The Nest VR) * Spaces Inc. (Los Angeles) 3D Asset Creation for Unannounced Project * Firelady Films - character and 3D Asset Creation for "Dark Shapes" VR Experience, Wing Luke Museum, Seattle 3D Asset Creation and Consulting, various VR/AR clients including: * Invrse (The Nest VR) * Spaces Inc. (Los Angeles) 3D Asset Creation for Unannounced Project * Firelady Films - character and 3D Asset Creation for "Dark Shapes" VR Experience, Wing Luke Museum, Seattle
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Visual Effects Society
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United States
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Movies, Videos, and Sound
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1 - 100 Employee
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Co-Chair, Board of Managers - Washington Section
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Jan 2023 - Present
Co-Chair Washington Section of the VES
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Secretary, Board of Managers - Washington Section
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Jan 2019 - Jan 2023
Board Member-at-Large, then Secretary Washington Section of the VESAnnual VES Awards Nomination Event Judge
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Member - Washington Section
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Jan 2016 - Jan 2019
Member, VES Washington SectionAnnual VES Awards Nomination Event Judge
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Member - Los Angeles Section
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May 2004 - Jan 2019
VES Member since May 2004
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Writer
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United States
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100 - 200 Employee
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Writer
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2010 - Present
Graduate of the 2010 Clarion West workshop, Associate Member SFWA, my fiction appears online at Lightspeed Magazine, Paizo (Pathfinder Web Tales) and Crossed Genres, as well as in the anthologies Fungi, What Fates Impose, By Faerie Light and the forthcoming Coins of Chaos.I've also contributed articles to Lightspeed Magazine and Fantasy Magazine and blogs at Inkpunks and at Functional Nerds (as the Booze Nerd). Full list of publications: http://www.andrewpennromine.com/bibliography Graduate of the 2010 Clarion West workshop, Associate Member SFWA, my fiction appears online at Lightspeed Magazine, Paizo (Pathfinder Web Tales) and Crossed Genres, as well as in the anthologies Fungi, What Fates Impose, By Faerie Light and the forthcoming Coins of Chaos.I've also contributed articles to Lightspeed Magazine and Fantasy Magazine and blogs at Inkpunks and at Functional Nerds (as the Booze Nerd). Full list of publications: http://www.andrewpennromine.com/bibliography
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Digital Domain
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Lebanon
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Advertising Services
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1 - 100 Employee
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Character Effects Artist
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Jan 2018 - Mar 2018
simulated cloth, hair, and fur -- character finalling and clean-up for live-action adaptation of Avengers 3: Infinity War simulated cloth, hair, and fur -- character finalling and clean-up for live-action adaptation of Avengers 3: Infinity War
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Digital Domain 3.0
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United States
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Movies, Videos, and Sound
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Character Effects Artist
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Jun 2016 - Aug 2016
simulated cloth, hair, and fur for live-action adaptation of Disney's Beauty and the Beast simulated cloth, hair, and fur for live-action adaptation of Disney's Beauty and the Beast
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DreamWorks Animation
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United States
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Animation and Post-production
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700 & Above Employee
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Character Effects Artist
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Aug 2015 - Dec 2015
CFX Artist on Kung Fu Panda 3 CFX Artist on Kung Fu Panda 3
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Sony Pictures Imageworks
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Canada
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Animation and Post-production
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700 & Above Employee
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Senior Technical Director, Cloth & Hair (CFX)
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Feb 2015 - Aug 2015
CFX Artist on Hotel Transylvania 2 CFX Artist on Hotel Transylvania 2
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Walt Disney Animation Studios
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United States
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Animation and Post-production
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700 & Above Employee
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Character TD
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Apr 2014 - Sep 2014
Tech Anim / CFX Artist on Big Hero 6 Tech Anim / CFX Artist on Big Hero 6
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The Mill
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United Kingdom
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Advertising Services
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700 & Above Employee
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Senior Cloth Artist
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Oct 2013 - Mar 2014
develop and simulate cloth for variety of characters and commercial projects.
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FX & Simulation Artist (Cloth)
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Oct 2013 - Feb 2014
Developed Cloth simulations for a variety of commercial projects (Coke, Gillette, Volkswagen, DirecTV)
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Senior Cloth Simulation Artist
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Apr 2013 - May 2013
cloth simulation and development cloth simulation and development
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Character FX Artist & Developer
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Nov 2007 - Apr 2013
Developed and contributed to clothing libraries for characters on How to Train Your Dragon, Puss in Boots, The Croods. Cloth and hair simulation, prop and environment animation, various one-off vfx for How to Train Your Dragon, Puss in Boots, The Croods, and Turbo. Developed and contributed to clothing libraries for characters on How to Train Your Dragon, Puss in Boots, The Croods. Cloth and hair simulation, prop and environment animation, various one-off vfx for How to Train Your Dragon, Puss in Boots, The Croods, and Turbo.
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sony imageworks
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Canada
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Animation and Post-production
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700 & Above Employee
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TD Cloth/Hair
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2007 - 2007
Cloth, hair, and prop simulation for film I Am Legend. Cloth, hair, and prop simulation for film I Am Legend.
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Netter Digital Entertainment
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United States
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Movies, Videos, and Sound
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Technical Director / CG Artist
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Mar 1998 - Jul 2000
Modeling, Animation, Effects & Compositing duties. Experience as a Team Lead Modeling, Animation, Effects & Compositing duties. Experience as a Team Lead
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