Alex "Sethlon" Maguire
Director of FGC at Esports Performance Academy- Claim this Profile
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Bio
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Experience
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Esports Performance Academy
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United States
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Spectator Sports
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1 - 100 Employee
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Director of FGC
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Jul 2021 - Present
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E.X. Dojo
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Germany
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Lead Coach for SSBU
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Dec 2018 - Jul 2021
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Infinite Esports
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Algeria
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Computer Games
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Elite Division Coach for Super Smash Bros. WiiU
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Jan 2018 - Oct 2018
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Tourney Locator LLC
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United States
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Events Services
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1 - 100 Employee
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Commentator, Writer
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Jan 2016 - Jan 2018
Esports commentary for the various weekly tournaments held by Tourney Locator. Provide play-by-play analysis of live gameplay via Twitch streaming. Write weekly articles on the Tourney Locator website, covering players, tournaments, and in-game techniques. Esports commentary for the various weekly tournaments held by Tourney Locator. Provide play-by-play analysis of live gameplay via Twitch streaming. Write weekly articles on the Tourney Locator website, covering players, tournaments, and in-game techniques.
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Playtester, Balance Committee Member
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Oct 2012 - Dec 2015
Worked on development for the critically-acclaimed Smash Bros. mod "Project M". In addition to playtesting, balancing, and patching, I was also a member of the Project M Dev Team's Balance Committee, a small group of the highest level players with the goal of working on the game's overarching balance. Worked on development for the critically-acclaimed Smash Bros. mod "Project M". In addition to playtesting, balancing, and patching, I was also a member of the Project M Dev Team's Balance Committee, a small group of the highest level players with the goal of working on the game's overarching balance.
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Game Design Consultant
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May 2014 - 2015
Playtesting and development with Dan Fornace on the indie platform-fighter title Rivals of Aether. Helped develop the engine early on, ironing out design for base character attacks to encourage more balanced and free-form options, and smoothing out character movement. Playtesting and development with Dan Fornace on the indie platform-fighter title Rivals of Aether. Helped develop the engine early on, ironing out design for base character attacks to encourage more balanced and free-form options, and smoothing out character movement.
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Education
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Arts and Technology