Alex "Sethlon" Maguire

Director of FGC at Esports Performance Academy
  • Claim this Profile
Contact Information
Location
Frisco, Texas, United States, US

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • United States
    • Spectator Sports
    • 1 - 100 Employee
    • Director of FGC
      • Jul 2021 - Present
    • Lead Coach for SSBU
      • Dec 2018 - Jul 2021
    • Algeria
    • Computer Games
    • Elite Division Coach for Super Smash Bros. WiiU
      • Jan 2018 - Oct 2018
    • United States
    • Events Services
    • 1 - 100 Employee
    • Commentator, Writer
      • Jan 2016 - Jan 2018

      Esports commentary for the various weekly tournaments held by Tourney Locator. Provide play-by-play analysis of live gameplay via Twitch streaming. Write weekly articles on the Tourney Locator website, covering players, tournaments, and in-game techniques. Esports commentary for the various weekly tournaments held by Tourney Locator. Provide play-by-play analysis of live gameplay via Twitch streaming. Write weekly articles on the Tourney Locator website, covering players, tournaments, and in-game techniques.

    • Playtester, Balance Committee Member
      • Oct 2012 - Dec 2015

      Worked on development for the critically-acclaimed Smash Bros. mod "Project M". In addition to playtesting, balancing, and patching, I was also a member of the Project M Dev Team's Balance Committee, a small group of the highest level players with the goal of working on the game's overarching balance. Worked on development for the critically-acclaimed Smash Bros. mod "Project M". In addition to playtesting, balancing, and patching, I was also a member of the Project M Dev Team's Balance Committee, a small group of the highest level players with the goal of working on the game's overarching balance.

    • Game Design Consultant
      • May 2014 - 2015

      Playtesting and development with Dan Fornace on the indie platform-fighter title Rivals of Aether. Helped develop the engine early on, ironing out design for base character attacks to encourage more balanced and free-form options, and smoothing out character movement. Playtesting and development with Dan Fornace on the indie platform-fighter title Rivals of Aether. Helped develop the engine early on, ironing out design for base character attacks to encourage more balanced and free-form options, and smoothing out character movement.

Education

  • Invalid9380
    Arts and Technology
    2010 - 2013

Community

You need to have a working account to view this content. Click here to join now